Bit gutted about the last one considering the start but some crucial dice failed and the elves capitalised. His witch dodged through the screen to mark the thrower so I had to use the blitz to free him rather than create a hole for the gutter to go through but it didnt matter as the vermin skulled on the blitz to hand the elves a 2-1 win. A riot on the kick off gave me an extra turn which I used to get the gutter in range. I didnt give up and through a combination of ag3 dodging and ogre blitzing got enough pressure on him to force a score on turn 15 to give me a one turning shot. rr Elves grab the ball, hand it off to midfield and run it out of reach. I push the witch down a square passing up a pow of my own as all I need from my strip ball gutter is a or to chainpush the lino into a position where its a 3+ dodge to score. His leap witch jumps into the cage and 1d's the thrower (no block/wrestle and a frenzy follow up would have been a 2d against) Ball scatters into hand of linerat on cage corner who catches it but gets triple marked. Second half i'm receiving and after a couple of turns the grab vermin again makes a hole which the thrower runs through with the ball, safely caged up. First chance at a one turner and theres a lovely hole through the middle.Grab vermin moves the line-elf into position, ogre 3d's the line elf into the SS gutter, frenzies for the second push.and skulls. I failed to get at her and she equalised in turn 8 easily enough. I opted not to try to pickup and tried to close down the easiest way out but elves cleared off a marker, picked up in a TZ, dodged away and handed off to a witch. He tried to dump off and failed which scattered the ball into two rat zones and a dark elf tackle zone. Second drive my grab vermin created a hole and again a couple of GFIs allowed me to blitz his runner with the strip ball gutter on a 1d. Any other options I'm missing or opinions on some of the rosters above?Ī positioning error on turn 2 allowed me to make a couple of of GFIs to double mark his ball carrier who was on his own in the backfield and then snake eyed his dodge away! Pick up and score easily enough. You could just get Stab-Stab but I question his worth unless you draw a shedload of AV7. "The one turner take two" - swap one of the gutters for Hakflem, drop a reroll, hire a linerat then either hire a second linerat or spread the money between coaches and FF to try and pickup an extra reroll in game - again reliability drops but one turner dodges become a piece of cake "The one turner" - swap one of the blitzers for Glart, drop a reroll, hire a linerat (must have 11 before adding stars) then either hire a second linerat or spread the money between coaches and FF to try and pickup an extra reroll in game - team reliability suffers a bit but if you add grab to the remaining blitzer and Glart, one turning becomes a piece of cake as long as you can roll the dodges "The Juriel" - 3 x linerats - fouling becomes an option as well as having no shortage of players ![]() Been thinking a bit about Skaven rosters without the ogre for TV1100 and wanted to see if anyone else had experience with any of the alternatives. While Clan Rigens boasts over 20 teams, only the Skavenblight Scramblers were the only NAF team before 2490, winning two consecutive Blood Bowl Championships. īecause the Skaven have taken to Blood Bowl in a warped and feverish way, a new Clan emerged- Clan Rigens. In fact, it has become very difficult to persuade them that there is any other purpose to the game once they are on the field, or even when they are just spectating in the stands! Some of the great all-time Player Death and Crowd Death records have occurred in games in which the Skaven have been on the pitch. ![]() The game has become very popular in all fields of Skaven life - the Skaven loving any opportunity for mindless violence. Skaven society is highly stratified and bound up in complex rituals, but on the Blood Bowl pitch, all barriers drop away as every player gives their all for their teams complete and utter victory.
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